A Warhammer 40K Blog About Competitive Play, Tournament Lists, Podcast Reviews, Painting, Sportsmanship, Battle Reports, and Other Random Thoughts by EvilEd209
Thursday, July 15, 2010
The New 40K Radio Episode 1: My Review
Ok, so this will also appear on tomorrow's This Week in 40K Podcasting, but I just had to get it out there for all of you as soon as possible.
40K Radio - Episode 001 Rating 3/5
So 40K Radio made it's return to the podcast airwaves this week. This new iteration of 40K Radio proclaimed itself to be a high quality, new formatted and structured podcast with a new feel and new attitude. However, the very first thing I want to say is that the quality of the audio was not what we have come to expect from 40K Radio. If nothing else, Spencer knew how to put on a high quality sounding podcast (even if the content was garbage), maybe they should have taken some advice from him before releasing this. Not only were the mics off a bit, but at one point Romeo was talking and scype was cutting in and out and you couldn't hear him. Glad this was just the run through and I hope they iron out they issues before August when the show is supposed to start up for real.
This first episode wasn't really an episode much at all. It was basically an introduction to the new crew. George Miller in Flordia and Rick in Arizona (Battlefoam employee) with a floating third seat at this point, today filled by Romeo from, you guessed it, Battlefoam. It sounds like they are going to run this podcast via scype, with Rick dialing in from Arizona and not being directly in-studio in Flordia with George. This has a real impersonal feel to tell you the truth and the biggest change to the show's format. It feels weird to me to have a guy in one room and another guy 2500 miles away in another room talking and calling it a podcast. One of the things the the old 40K Radio got right was the three person, in the same room format. You always felt like you were right there in the room with Spencer, Scott, and Phil or Chipley. This feels a little artificial too me. The scype issues make it worse.
Overall, the show was okay. Nothing spectacular as it was a trial run with some audio quality issues and scype issues. Most of it was a tribute to the old podcast and an infomercial on how the show is going to be run and what content they are going to hit on. The new shows will release on the 1st and 15th of every month. They mentioned more then once that there would be stronger prize support and better 'Boota only content, which, if true, might make me want to buy my 'Boota membership back. They promised that if the show started to turn a profit, they would increase their prize support for their fans. They want interviews, hobby info, and everything that was 40K Radio, like the News, Codex Overviews, Hobby U and the like.
George promised to go back over some content of the previous version of 40K Radio that did not get a fair shake, and directly mention the Tyranid Codex. I am really looking forward to that. So the show did what it was supposed to do. It got me interested in the crew, excited for future episodes and looking forward to the next one. We will see if they pass or fail the internet critics.
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Yeah, it definitely had a 'freeboota' love in feel to the show.
ReplyDeleteThe sound was really low, I had to turn up my volume all the way to hear it at an ok level.
-Jim
Agreed, and as soon as George started speaking in the intro you wondered what was wrong with his mic.
ReplyDeleteMy concern doing the show remotely will be the audio quality.
That being said, if the content is good, most folks can look past the scype skips.
We will see.